The Accord Game
A serious game about the social side of big projects

Two tables, one world

A mine is coming to the valley. At one table, the community decides what to defend. At the other, the company decides what to offer. Five rounds later, the world tells both sides what their choices cost.

Designed by mediator and lawyer Thomas Gaultier from his fieldwork in community-company disputes, for classrooms, training rooms and workshops.

PLAYED IN ENGLISH · FRANÇAIS · PORTUGUÊS · ESPAÑOL

Facilitator sign-in

You have a game key. Set up your session: number of parallel worlds, language, pace, and your facilitator password. You get one game code to share with the room.

Request a game key

No key yet? Tell me your email and what you want to run. I read every request myself and reply with a key, usually within a day. No payment needed for now.

Play the solo demo

One complete game, free, against an AI counterpart. You take the community or the company side; the world reacts to you both. One playthrough per visitor.

Join an existing game

Your facilitator gave you a five-letter game code. Enter it to find your table; if your session uses named characters, you sign in with your personal password.

How a session runs

One facilitator, one game code, and a room split into tables that never quite know what the other side is carrying.

STEP 1

Open a session

The facilitator turns a game key into a session and shares a single five-letter code with the room.

STEP 2

Sit at your table

Each world seats a community table and a company table. Up to four worlds run in parallel from one console.

STEP 3

Play five rounds

Budgets, promises, protests, agreements. Each round the world scores what both tables actually did, not what they said.

STEP 4

Debrief together

The report puts both stories side by side: what each table saw, feared and traded away. That conversation is the point.

What the game teaches

Most negotiation exercises put everyone in the same room with the same brief. The Accord Game does the opposite: the community and the company play the same two years at separate tables, in the same world, and the world reacts to both. Trust rises and falls. Grievances pile up or get answered. An agreement signed in round three can unravel in round five because of something the other table did in round two.

The result is the closest a classroom gets to the real dynamic of a contested project: partial information, internal disagreement at your own table, and a counterpart whose behavior only makes sense at the debrief.

See a sample debrief report · Licenses & pricing

Where it is played

  • Negotiation and mediation courses
  • Community relations and social performance teams
  • ESG and sustainability training
  • Executive workshops on social risk
  • Conference sessions and masterclasses

Sessions run in a room, online together, or fully remote. Rounds can pace from 30 minutes to a week for async course play.

Get the field notes

Occasional emails on mediating conflict between communities and companies: new tools, book releases and how facilitators are running the game. No spam, unsubscribe anytime.